﻿using Unity.VisualScripting;
using Utils;

namespace Inputs
{
    public class GameInput<T> : MonoSingleton<T> where T : GameInput<T>
    {
        protected GameInputAction InputActions;

        private void Awake()
        {
            InputActions = new GameInputAction();
        }

        /// <summary>
        /// 输入对象是否存在
        /// </summary>
        public static bool IsExist => MInstance;
    }
}